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Author / WWW | Name / Download | Plugin Type |
Qube Software | Qube Exporter v1.1 8.41 MB |
Import / Export |
Compiled / Description | ||
28.04.2004 Exports scenes from Max to the file format (*.Q) used by the QServer (part of the Qube game architecture). Once exported to the QServer format files, the scene's game content can be completed in QStudio. |
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Author / WWW | Name / Download | Plugin Type |
Alex Evans | CMX Importer v1.0 50.7 KB |
Import / Export |
Compiled / Description | ||
12.04.2004 Enables Max to import tracks and cars from the game Live for Speed. |
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Author / WWW | Name / Download | Plugin Type |
Bob the builder | HalfLife2 MDL Importer v0.9 280 KB |
Import / Export |
Compiled / Description | ||
06.04.2004 Imports MDL files (v37) from Half Life 2 into Max. |
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Author / WWW | Name / Download | Plugin Type |
Autodesk, Inc. | Game Export Interface v1.122 517 KB |
Import / Export |
Compiled / Description | ||
15.03.2004 IGame provides a High Level API to the Max SDK, primarily focused at data export. The goal was to provide a set of interfaces that would allow a novice Max developer to extract data from Max with minimal effort. Games companies fall into this category, often developers' move onto different areas of the pipeline leaving some one unfamiliar with Max to maintain or write a new exporter. IGame provides simple wrappers around common Max elements such as controllers and Mesh objects and provides the developer all the data without the standard Max lookups and data conversions, which can take some detailed knowledge of Max to perform. |
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Author / WWW | Name / Download | Plugin Type |
Auran Technologies | AURAN Jet Exporter v1.0 1.09 MB |
Import / Export |
Compiled / Description | ||
09.03.2004 AURAN Jet is a game authoring software available for free download. This plugin enables Max to export objects and textures to Jet in the following file formats: *.im (Indexed Mesh), *.pm (Progressive Mesh), and *.kin ( Animation File), and includes support for Character Studio. |
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Author / WWW | Name / Download | Plugin Type |
Fabio Policarpo | Fly3D Mesh Export v2.10 21 MB |
Import / Export |
Compiled / Description | ||
27.02.2004 Exports meshes from Max to the Fly3d format (*.f3d) for the Fly3D game engine. |
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Author / WWW | Name / Download | Plugin Type |
Fabio Policarpo | Fly3D Skeleton Mesh Export v2.10 21 MB |
Import / Export |
Compiled / Description | ||
26.02.2004 Exports skeletal animated meshes from Max as K3D files (*.k3d) for the Fly3D game engine. |
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Author / WWW | Name / Download | Plugin Type |
Fabio Policarpo | Fly3D Scene Map Export v2.10 21 MB |
Import / Export |
Compiled / Description | ||
26.02.2004 Allows you to export Scene Maps (levels) from Max as FMP files (*.fmp) for the Fly3D game engine. |
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Author / WWW | Name / Download | Plugin Type |
Fabio Policarpo | Fly3D Scene Map Import v2.10 21 MB |
Import / Export |
Compiled / Description | ||
26.02.2004 Allows you to import Scene Maps (levels) as FMP files (*.fmp) into Max for the Fly3D game engine. |
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Author / WWW | Name / Download | Plugin Type |
Fabio Policarpo | Fly3D Mesh Import v2.10 21 MB |
Import / Export |
Compiled / Description | ||
26.02.2004 Allows you to import meshes in the Fly3d format (*.f3d) for the Fly3D game engine. |